How to play
SUSHI CONVEYOR puts you behind a busy sushi counter. Customers sit along the back, each with a thought bubble showing what they want and a patience bar that drains from green to yellow to red. Your job is to get the right plate off the belts to the right face before that bar runs out.
There are four ways to serve, by mouse or finger. Drag a plate off the belt and drop it on the customer. Flick it upwards at them and it flies to whoever you aimed at. Tap a plate to pick it up into your hand, then tap the customer. Or tap the customer first and then tap the plate. On a keyboard, 1 to 5 pick a seat.
Some want a named dish. Some want any plate of a colour. Some want a colour under a price: every plate carries a coin with its price on it, from 1 for tamago, edamame and cucumber roll up to 4 for ramen, and the plate has to cost less than the number in the bubble. Later customers ask for "any roll", "something hot", "any fish" or "any veggie". From day 6 some people want two things.
Serve the wrong thing and they shout "YUCK!", lose a quarter of their patience and shove the plate back onto the belt. Let the bar run out and they storm out; three walkouts closes the shop and the day is lost. Each day runs 60 to 90 seconds, and the belts get faster as it goes, with a SPEED UP! warning at half time.
Two buttons help. Tap the chef (or C) and he cooks for whoever is closest to snapping and drops it on the front belt; he needs 4.5 seconds before he can cook again. The SLOW lever (or Space) drops the belts to 38 per cent speed for 3.5 seconds; it recharges in 18 seconds. R restarts the day and Esc or P pauses.
Tips and strategy
- Serve fast, not just right. A tip is the plate's price plus up to 3 extra coins for speed. Over 72 per cent patience left is a PERFECT, over 42 per cent a GREAT.
- Protect the combo. Every serve in a row adds 5 per cent to your tips, up to times 1.5 from the eleventh serve in a row. One wrong plate or one walkout resets it to nothing, so when unsure, wait for the next plate.
- Read the coin. "Under 3" means a 1 or a 2, not a 3.
- Use the chef on the reddest bar. He cooks for whoever has the least patience left, so tap him the moment someone turns red.
- Hold a plate in reserve. Tapping a plate puts it in your hand, and you can then tap any seat. With the Extra Hand upgrade you can hold two or three. If your hand is full, the oldest plate goes back on the belt.
- Watch the front rail. From day 4 a cat walks along the front belt, stops at a plate (a red "!") and runs off with it. Tap it to shoo it for 3 coins, or tap it while it runs to get the plate back.
What's in it
- Twelve days at four restaurants: the Tiny Tokyo Stall, the Neon City Bar, the Cherry Blossom Garden with falling petals, and the Floating River at sunset.
- Nine dishes: salmon nigiri, tuna roll, tamago, edamame, ramen, ebi nigiri, cucumber roll, gyoza and dango, on pink, green, blue and purple plates.
- A second belt arrives partway through day 4 and a third partway through day 8.
- Gold plates from day 3: anyone will take one, for 8 extra coins.
- The sumo from day 5, who wants five dishes, has more than twice the usual patience and adds 10 coins when he is full. From day 9 he can visit twice in a day.
- The VIP food critic from day 6, who orders one dish and waits less than anyone. Feed them for a doubled tip plus 8; let them leave and it is a BAD REVIEW and minus 20.
- Three stars a day, 36 in all, and a shop with five upgrades: Extra Hand, Slow Lever, Speedy Chef, Decorations and a Tip Jar.
Questions
How do I unlock the next day?
Earn one star. Each day has three tip targets; day 1 asks for 50, 90 and 130, and the last day asks for 150, 290 and 445. Missing the first target, or losing three customers, means trying again.
What does the shop sell?
Extra Hand lets you hold two plates (90 coins), then three (240). Slow Lever makes it last 5 seconds (70), then recharge in 9 (180). Speedy Chef cuts his wait to 3.2 seconds (80), then 2.2 (200). Decorations give every customer 10 per cent more patience each and appear in the restaurant: a lucky cat, bunting, a bonsai and a koi tank (60, 130, 210, 320). The Tip Jar adds 15, then 30 per cent to every tip (150, 340). The whole shop costs 2,070 coins.
Do I keep coins from a bad day?
Yes. Every tip you earn goes into your wallet, even on days that close early.
Does it work on a phone?
Yes. Upright, it shows three bigger seats and larger plates; landscape has five seats. You can turn the phone mid-day.
Does it save?
Yes. Your unlocked days, stars, best tips, wallet, upgrades and sound settings are kept in your browser.