About PLAYPILE

Browser games in one place, every one of them made for this site. Nothing to install, no account needed, and every game keeps your progress in your own browser.

Who makes it

PLAYPILE is one person's games site. Every game on it was designed and built here — there are no embeds from other portals, no reskinned templates and no copies of games hosted elsewhere. The site went up in September 2026 with sixteen games and has grown since; the updates page lists what has been added and changed, with dates.

The big ones

Some of the games are full projects, built and rebuilt over weeks. APEX is a Formula 1 simulation on thirty-three circuits built from survey data of the real tracks, with tyre wear, rain, damage and pit stops. NASCAR does the same for twenty ovals, where the banking and the draft decide the race. HIGHRISE is a first-person shooter up all thirty-one floors of a single tower. DUNGEON QUEST is an N64-style crawler with four levels, three classes and a dragon at the end of it. SOUTHPAW is arcade boxing against ten opponents who each have a weakness to find. PENGUIN DASH is a penguin fishing a two-kilometre sea full of things that eat penguins. NIGHT SHIFT is a getaway driver in a city that remembers your car. INKVALE is a tower defence in watercolour where the colours of your towers mix on the enemy, playable by two.

The quick ones

The rest are written to be finished in a sitting: a stacker, an asteroids where the gun and the engine share one tank, an endless road-and-river crossing, a horror game lit only by your own muzzle flash, a merge puzzle with a thousand stages, a pipe puzzle, a minesweeper on the clock, a western duel, two basketball modes and a jelly volleyball. They run on one small shared engine, so they behave the same way on a phone as on a desktop.

How the games are checked

Each game is tested by machine as well as by hand: scripts play every game on the site through the same page you use, and fail if one does not start, throws an error or draws a blank screen. The bigger games have their own checks too — the basketball game counts shots by distance to keep the computer players honest, and the boxing game proves that mashing one button loses to mixing your punches.

Every game has a guide

Under every game is a written guide: how it plays, tips taken from how the game actually works rather than guessed at, what is in it, and answers to the usual questions. If something in a guide is wrong, it is a bug, and it gets fixed.

Adverts

There are advertising slots on this site, and there are rules about them: none over a game that is being played, none that move, none that make a noise, and none inside the game itself.

Contact

Questions, bug reports and anything else: liamlikescows@gmail.com.