HIGHRISE
Shooter. Realistic gun and melee violence in first person, with blood. Enemies are shot and killed. Not for young children.
What your child will find on PLAYPILE, game by game, and how the site works behind the scenes.
Written by the person who made them, to describe what is actually on screen.
Shooter. Realistic gun and melee violence in first person, with blood. Enemies are shot and killed. Not for young children.
Action. Cartoon pixel-art gun violence: enemies are shot and fall. No blood close up.
Horror. Horror. A dark ship, creatures in the dark and sudden scares, with a gun you fire to see. Bright flashes.
Adventure. Fantasy combat with swords, bows and magic against monsters and a dragon, in a blocky retro style.
Driving. Motor racing. Cars crash and lose wheels; no people are shown hurt.
Driving. Motor racing on ovals. Cars crash and spin; no people are shown hurt.
Action. A crime story seen from above: robberies, police chases and gunfights with the police. Small figures, no blood close up.
Sport. Skateboarding in the street. Falls, but nothing violent.
Sport. Cartoon pixel-art boxing, plus wrestling and sumo. Fighters are knocked down; no blood.
Strategy. Storybook fantasy battles: archers, knights and wizards against ink monsters, which splash into ink when beaten. No blood.
Arcade. A cartoon penguin fishing while seals, sharks and orcas try to catch it. Nothing graphic.
Arcade. Abstract neon arrow dodging walls, spikes and saws. Crashes are a burst of sparks, and there are brief white screen flashes when you crash, use Phase, speed up or finish a level. No people and no violence.
Action. Cartoon forest creatures (moths, wolves, walking trees, ghostly wraiths) catch fire and fade away in your lantern light; no blood or gore. The dark is spooky, with glowing eyes and a big shadowy boss, and there are bright flashes when weapons evolve, when the boss arrives and at sunrise.
Driving. Cartoon stunt-bike crashes where the rider flops off as a ragdoll and slides on his face; no blood, and he is straight back on the bike. TNT explosions give a bright flash and a screen shake.
Action. Cartoon tornadoes suck up toy cars, cows, houses and little people, who float away unharmed; rival storms swallow each other. No blood or injuries. Bigger storms throw small lightning bolts that flash brightly.
Puzzle. A gentle block puzzle with no violence or scares. Clears set off sparkles, short glows along the cleared lines and a small screen shake.
Strategy. Medieval battles between toy-like armies with swords, bows, cavalry and siege engines. Soldiers fall and villages can be burned, but there is no blood.
Sport. Football free kicks with cartoon players. No violence: the keeper dives and the wall jumps. A short bright glow appears when the ball is kicked and when it hits the post, keeper, wall or net. Small camera flashes twinkle in the crowd, with many more after goals.
Arcade. A bouncing ball dropping down a tower of candy rings; when it hits red it goes splat in paint. Nobody gets hurt. Brief bright flashes when a ring is smashed or a level is cleared.
Arcade. Throwing cartoon axes into spinning logs, which burst apart; boss logs have angry carved faces. Nobody is hurt.
Sport. Cartoon cars play football with a giant ball. Cars can be rammed and blown up and come straight back; nobody is shown hurt. Bright coloured flash on every goal.
Strategy. Cartoon tanks shell each other across hills; hits make big cartoon fireballs and craters, and a beaten tank blows up with a KO! No people and no blood. Explosions give a soft screen flash and screen shake.
Action. Cartoon toy sumo blobs bump each other off a floating ring and fall away into the clouds; nobody is hurt and there is no blood. Blobs flash white for a moment when hit, and the screen shakes on big hits.
Arcade. A glowing ball hopping through spinning neon shapes. Nothing of concern; a short white flash when the ball breaks.
Sport. A cartoon baseball home run derby at night. No violence and nobody gets hurt; perfect hits give a brief white screen flash and home runs set off fireworks.
Sport. Neon air hockey with no violence or scares. Goals flash the goal mouth in colour with a screen shake, and hard hits throw sparks.
Sport. Ten-pin bowling in a neon alley, played by swiping. Pins crash with sparks and confetti. Nothing of concern.
Puzzle. A 90-second word hunt on a grid of letter tiles, good for spelling. A blocklist removes rude words from the word list. Nothing of concern.
Arcade. A neon cube that shatters into squares when it hits a spike, then restarts straight away. No people, no blood. Bright colour flashes when you finish a level and go through gravity portals, and the background pulses on the beat.
Shooter. You shoot abstract glowing shapes, which burst into neon sparks. There are no people and no blood. Explosions shake the screen, and there is a bright full-screen flash when you use a bomb or lose a life.
Arcade. A neon space-themed pinball table. No people and no violence. Big moments briefly flash the screen a bright colour.
Sport. Cartoon mini golf with no violence and no scares. The worst that happens is your ball splashes into a pond, and the 'ghost golfers' you race are just coloured balls.
Adventure. Cute cartoon pixel monsters battle with fire, leaves, water and lightning; beaten monsters faint with a "K.O.!" and there is no blood. Eggs are bought with coins won in the game only, never real money, and the odds are shown. Monsters flash white when hit, danger circles flicker red and white, and egg hatching and evolving end in a quick white flash.
Adventure. Fantasy spell combat against cartoon monsters (slimes, skeletons, bats, ghosts, spiders) that dissolve away when they die, with no blood. Explosions light up the room, and the screen edges flash and pulse red when you are hurt or low on health.
Shooter. A war shooter with guns, grenades and explosions against simple low-poly soldiers. Hits show a small red puff and soldiers tumble when they fall; no gore. Muzzle flashes and explosion flashes.
Horror. A first-person horror chase through dark rainy streets: a tall, pale, eyeless monster chases you and grabs you when it catches you, with screams and jump scares. No blood or gore, but it is meant to be frightening. Lightning flashes and a pulsing red screen edge.
Adventure. Cartoon pixel-art sea rescue. Sharks bite, jellyfish sting and eels zap the diver, which costs oxygen; there is no blood. Survivors can be lost if they run out of air (shown with a burst of bubbles and a message) and the diver can black out. Taking a hit gives a faint red screen tint and a small screen shake.
Shooter. Cartoon biplane dogfights: planes are shot down in fireballs and falling wreckage, no people are shown hurt. Optional online play with strangers or friends via room codes (no chat). Explosion flashes and screen shake.
Strategy. A cartoon auto-battler: you buy and arrange little animal and monster fighters, then they fight on their own with swords, arrows and spells. Beaten units burst into an ink splat, with no blood. Brief white hit flashes and small screen shakes.
Adventure. Cartoon sword fighting against cute pixel monsters (slimes, zombies, skeletons, bats, shadow creatures) that pop into particles when beaten, with no blood. Enemies flash white when hit, a short white screen flash on every level-up, a red glow at the screen edges when you are hurt, and screen shake on big hits.
Shooter. A sniper deduction game: find the one enemy agent in a crowd and shoot them. No blood; people simply fall down. A short white flash on every shot and a flashing red and blue siren light on some missions.
Action. A one-player fighting puzzle with two glowing stick figures: you control both, one mirrored. No blood; knocked-out fighters just fall over. Brief white screen flashes on hazard hits and knockouts.
Arcade. A bright, cute candy-city platformer with a bubble-gum blob. Enemies are candy that pop into confetti; no blood and no full-screen flashes.
Driving. A cartoon pizza-delivery game: ride a scooter through traffic and throw pizzas at doors. No violence beyond bumping cars and splatting pizzas. Screen shake but no flashing lights.
Shooter. A toy army-man shooter with fort building: no blood, plastic soldiers just topple over. Optional online play with one friend by room code (direct connection, no chat). Muzzle and explosion flashes, and a red screen-edge glow when hit.
Sport. An endless skiing and snowboarding run with cartoon wipeouts and no injuries shown. No chat, no accounts, no in-game purchases. The screen shakes on crashes and speed lines rush past at high speed; no flashing lights.
Sport. Cartoon 3v3 dodgeball against computer teams; players who are hit just walk to the bench. No chat, no accounts, no in-game purchases. A short red or yellow screen tint and screen shake on hits and catches.
Arcade. A one-button rooftop runner: jump gaps, slide under signs, smash through glass. No violence; a crash just sends the runner tumbling. Screen shake but no flashing.
Arcade. Steer a firework rocket through rings and set off chains of fireworks over a pixel city. No violence. Brief whole-screen flashes on firework bursts, crashes and level clears.
Driving. A traffic-weaving racer with blocky cartoon cars; crashes throw off block debris and sparks and nobody is shown hurt. No chat, no accounts, no in-game purchases. The screen flashes red on crashes and roadwork signs blink amber. Not to be confused with the Rush Hour mode inside STACK ATTACK.
Action. An ink-and-paper samurai game: you dash through guards, who vanish in ink splats, to rescue a princess. The final boss is cut in half in a stylised ink finish. No chat, no accounts, no in-game purchases (outfits are bought with coins earned in play). Spring-spike plates flash red.
Shooter. A first-person shooter where everyone is a clay egg; eggs crack and break, with no blood. No accounts and no in-game purchases. Optional online rooms are joined with a 4-letter code shared between friends; there is no chat.
Driving. Toy karts battle with cartoon rockets, gumballs and mines; knocked-out karts respawn and nobody is hurt. No chat, no accounts, no in-game purchases.
Arcade. Steer a glowing ball down a neon track. No characters, no violence, no chat, no accounts, no in-game purchases. The screen flashes on crashes and when the colours change.
Arcade. An abstract black-and-white tunnel runner with no characters and no violence. No chat, no accounts, no in-game purchases. Warning: fast, rotating high-contrast patterns and screen flashes throughout; not suitable for anyone sensitive to patterns or flashing.
Arcade. A pastel race where clay figures collect bricks and bump into each other; nobody is hurt. No chat, no accounts, no in-game purchases (hats are bought with coins earned in play). No flashing.
Arcade. A hole swallows parts of a miniature toy town, including cars, buildings and tiny people, who just drop out of sight. No blood, no chat, no accounts, no in-game purchases. No flashing.
Arcade. A folded-paper figure swings from star to star. Obstacles knock it back and a fall restarts the level; no blood. No chat, no accounts, no in-game purchases. No flashing.
Driving. A cartoon stunt bike game in a comic-book style. Crashes show a comic 'boom' and the rider respawns at the last flag; no injuries shown. No chat, no accounts, no in-game purchases.
Driving. A one-button game where a clay car drifts along a zigzag road in the sky. No violence, no chat, no accounts, no in-game purchases. No flashing.
Driving. A watercolour physics game: carry an egg in a truck without cracking it. No violence, no chat, no accounts, no in-game purchases. A short flash when the egg cracks.
Driving. A free-roam stunt park with a chrome car, ramps and loops; no people and no violence. No chat, no accounts, no in-game purchases (upgrades use cash earned in play). No flashing.
Action. Knitted toy sheep ram each other off a floating quilt and fall away in a puff of wool. No injuries, no chat, no accounts, no in-game purchases. No flashing.
Arcade. A pastel red-light, green-light game. Runners caught moving pop into confetti; no blood. No chat, no accounts, no in-game purchases. No flashing.
Shooter. An archery duel in a woodcut-print style. Arrows stick in the archers, struck limbs go limp, and a defeated archer collapses as a ragdoll with ink splats. Stylised, no realistic blood. No chat, no accounts, no in-game purchases.
Shooter. Chunky voxel cartoon fighters shoot each other with toy-like guns to push each other off a roof; no blood. Two players can play on one keyboard. No chat, no accounts, no in-game purchases.
Arcade. Glowing snakes on a dark sea; a snake that crashes bursts into orbs. No blood, no chat, no accounts, no in-game purchases. A pink screen flash when you die.
Strategy. Paper tokens cut out territory on a sheet of graph paper; a caught token is snipped off. No violence, no chat, no accounts, no in-game purchases. No flashing.
Puzzle. A number-merging snake game with crystal cubes; snakes break into star shards. No violence, no chat, no accounts, no in-game purchases. No flashing.
Action. 1930s-cartoon crooks race over rooftops and knock each other off with popguns, blunderbusses and cream pies; no blood. Two players can share a keyboard. No chat, no accounts, no in-game purchases. Old-film flicker.
Adventure. First-person block parkour in a painted sky. Falling just respawns you at a checkpoint; no violence. No chat, no accounts, no in-game purchases. A soft screen flash on a fall.
Adventure. A calm climbing game up a floating tower of junk; falling only costs height. No violence, no chat, no accounts, no in-game purchases. No flashing.
Sport. A one-button golf game across sunny tropical islands. No characters, no violence, no chat, no accounts, no in-game purchases (upgrades use starfish collected in play). No flashing.
Shooter. A minimal first-person shooter against red crystal figures that shatter into shards; no blood. No chat, no accounts, no in-game purchases. Muzzle flashes and a brief flash when you are hit.
Arcade. A cartoon endless runner in a graffiti train yard; a crash shows a BUSTED card and nobody is hurt. No chat, no accounts, no in-game purchases (coins are earned in play). Red and orange screen flashes on crashes.
Arcade. Roll a glass marble along stone courses in the sky. No characters, no violence, no chat, no accounts, no in-game purchases (marbles are bought with gems earned in play). No flashing.
Action, very violent. The characters are plain grey cube men, but the combat is gory: claws, severed limbs, lots of red blood and finishing moves; enemies carry guns and blades. No accounts, no chat and no purchases. Desktop only.
Shooter, realistic. A military first-person shooter against computer soldiers with realistic guns and grenades; little blood. No accounts, no chat and no purchases. Desktop only.
Arcade. Cartoon food falls and stacks up. A seagull steals bits of burger, and customers gag and walk out when you catch a boot, a fish or a sock. No violence.
Action. Cartoon kids throw snowballs at each other; three hits knock a kid out to the sidelines and they come back a few seconds later. A dog runs through and knocks kids over. The screen shakes and its edges briefly go red when you are hit. Nothing graphic.
Arcade. Cartoon buildings, cars and gas tanks get smashed, crumple and explode into dust and fireballs. There are no people in it and nobody gets hurt.
Driving. Cartoon garden chaos: gnomes and toys get knocked flying and shatter, a dog chases the mower and bumps into it, and cats leap away hissing. No animals are hurt and there is no blood.
Arcade. Cartoon customers in a sushi bar get grumpy and storm out if kept waiting, and a cat steals plates. No violence.
Puzzle. A cartoon bomb that goes BOOM with a comic-book explosion, a bright white flash and a sooty pair of eyes when you fail. A strike tints the screen red and shakes it. Nobody is hurt and there is no blood.
Arcade. A cartoon goblin swings over spikes, lava and icy water and dodges bats. A fall is a puff of smoke and a restart at the last flag. Nothing graphic.
Arcade. Cartoon fantasy fighters (bandits, knights, ninjas, ogres, pirates) are knocked flying or puff away with a KO when you block them back. Small cartoon explosions from bombs and fireballs. No blood.
Puzzle. A cartoon pixel thief sneaks past guards, cameras and lasers. Being spotted sets off an alarm and a soft red pulse over the room, then the level restarts. Nobody is hurt.
Driving. Cartoon top-down cars ram each other, lose panels, smoke and catch fire. There are no people shown and nobody is hurt.
Driving. Cartoon cars racing and drifting on a mountain road. They scrape the guardrail and bump each other, with sparks and tyre smoke. No crashes that hurt anyone and no people shown.
Action. Stylised ink stick-figure samurai fights: enemies split in two when cut, barrels explode, and hits leave red ink splats on the paper. No realistic blood or gore.
Adventure. A peaceful island game. Nobody gets hurt and you cannot die. You chop trees and catch, cook and eat fish; storms bring rain, thunder and lightning.
Arcade. A stacking game. Nothing of concern.
Arcade. A spaceship shooting at asteroids. Nothing of concern.
Puzzle. A fruit-merging puzzle. Nothing of concern.
Puzzle. A pipe puzzle. Nothing of concern.
Puzzle. Minesweeper. Nothing of concern.
Shooter. Cartoon western gunfights between two cowboys, with hits counted by limb. Bright muzzle flashes; no blood.
Sport. Basketball. Can be played online with a friend using a room code; there is no chat.
Sport. Volleyball between two jelly blobs. Nothing of concern.
Arcade. A pixel-art frog crossing roads and rivers. The frog can be run over or fall in the water, cartoon style.
Scores and progress are kept in the browser on your own device. A child can play every game without an account. If an account was made by a child under 13, email us and it will be deleted. You can see and delete everything the site has saved in a browser on the privacy settings page, and choose non-personalised adverts there too.
Every game can be paused, and none of them punish you for stopping. None use daily login rewards, timers that make you come back, or anything to buy. Some games have bright flashes; the accessibility page lists them.
Email us with anything at all.