A realistic first-person shooter. Build your gun in the gunsmith, then fight nine bots in free-for-all or a 5v5 team match across four maps. Headshots kill instantly. Desktop only: needs a mouse and keyboard. Big download.
A tactical first-person shooter with realistic gloved hands, real-looking guns and four maps: a rainy city, an office tower, the docks and a desert compound. Every match has ten fighters: free-for-all against nine bots, or team deathmatch five against five. Bots fight each other too, hunt, and throw frag, flash and smoke grenades. A headshot is an instant kill. In the gunsmith you choose optics from iron sights to an 8x scope, muzzles, grips, laser colour and camo. The firing range is for trying builds. The online lobby needs the game running on your own computer, so it is switched off here. Desktop only, and the first load is large (around 100 MB per map).
Play IRONSIGHT, the free realistic fps shooter game, and read the guide →
A claymation egg shooter. Crack the other eggs in a free-for-all against five bots, aim for the yolk for a YOLKSHOT, and level up to unlock new guns, shell colours and hats.
A stop-motion clay first-person shooter where everyone is an egg. Every match is a free-for-all against five bots: the first egg to 15 cracks, or the leader when the 2:30 clock runs out, wins. Headshots are YOLKSHOTS and do double damage, shells visibly crack as eggs take damage, and the last kill plays in slow motion.
Play EGG WARS, the free egg shooter game, and read the guide →
A woodcut-print archery duel. Drag back, aim the arc and loose. Head shots hit hardest, and a ladder of rivals gets tougher with wind.
A ragdoll archery duel drawn like a woodcut print, with carved hatching, ink outlines and a ringed sun. Press anywhere, drag back and release to shoot. The further you drag, the more power, and a dotted guide shows the arc.
Play ARCHER DUEL, the free archery duel game, and read the guide →
Two buttons, one wobbly fighter. Jump, time your swaying gun and knock your rival off the roof. Beat an eight-rival ladder or duel a friend.
A two-button rooftop duel with chunky, wobbly voxel fighters. One button jumps (you jump the way you are leaning) and the other fires, but your gun sways on its own, so every shot is about timing. Hits push your rival back; knock them off the roof to win the round.
Play ROOFTOP DUEL, the free two player rooftop shooter, and read the guide →
Time moves only when you move. Step, aim and shoot your way through red crystal enemies in a stark white room, one frozen moment at a time.
A first-person shooter where time only moves when you do. Stand still and the bullets hang in the air; walk and the world speeds up with you. Looking around lets time trickle forward, and firing gives it a short burst. The enemies are red crystal figures in a stark white room, and they shatter when hit.
Play STILLSHOT, the free time moves when you move shooter, and read the guide →
Build a fort out of wooden blocks and dominoes, then fight over it as a plastic army man in a kid's bedroom.
You are a little green plastic army man at war with the tan army across a kid's bedroom. Every battle starts with a timed build phase: both sides spend a points budget on wooden alphabet blocks, domino walls, staircases, ramps and ruler bridges on their own half. Then the fight starts, and every piece can be shot to splinters or blown apart with firecrackers, bringing down anything stacked on top.
Play TOY SOLDIER BLITZ, the free toy soldier war game, and read the guide →
Arcade dogfights in a bright cartoon sky. Shoot down raiders, aces, bombers and armoured airships, then spend the money on faster planes.
You are a little pilot in goggles and a flapping scarf, flying an open-cockpit biplane over a sea of islands. Point with the mouse and the plane follows; lead your shots, lock missiles, boost, and barrel roll to shake a missile on your tail. Enemy pilots line up real shots, climb away when they are slow, break hard when you sit on their six and fly with wingmen.
Play SKY ACES, the free plane dogfight game, and read the guide →
One person in the crowd below is an enemy agent. Read the clues, watch for the tell, and take one clean shot.
You lie on a rooftop with a scoped rifle above a busy crowd, and one of the people down there is THE MARK, an enemy agent trying to blend in. A target profile gives you two clues, and over the next few minutes your radio adds more: what they wear, which bag they carry, which hand they hold things in, and habits you have to watch for, like checking a wristwatch, glancing at the security cameras or steering clear of the police. A siren, a dropped parcel or a bag swap can give them away.
Play THE MARK, the free sniper assassin game, and read the guide →
A low-poly squad shooter against soldiers who take cover, flank, suppress, throw grenades and call out your position.
Eight against eight across three capture points, with every other soldier on the field run by an AI that fights the way you do. Enemies hide behind cover and peek to shoot, pin you down with suppressing fire, send a flanker round the side, put a marksman on the bell tower, throw grenades when you camp, and revive each other. Spot one and he radios your position to his whole squad.
Play FRONTLINE, the free fps shooter game, and read the guide →
Shred waves of neon shapes on a warping grid, and grab every green shard to send your multiplier through the roof.
A twin-stick arena shooter on a glowing grid that bends under every explosion. Your little white ship fires on its own, so you just steer and aim. Every shape you destroy drops green shards, and each one you collect adds 1 to your multiplier, so a long life is worth far more than a fast one. Die and the screen clears, and the multiplier drops back to x1. A bomb wipes out everything on the screen.
Play NEON SWARM, the free twin stick shooter game, and read the guide →
Thirty-one storeys of a 2000s Manhattan tower, and you go up all of them.
One building, not thirty-one levels: every floor exists at its real height in the same world at the same time, so you climb actual stairs and can look back down the well at the floor you just cleared. The plate changes as you go up - offices, trading floors, residential conversions, the plant floor on 12, the sky lobby on 16, and a penthouse at the top.
Play HIGHRISE, the free tower shooter game, and read the guide →
Hand on the holster. One shot each, then hands down, until one of you drops.
Keep the pointer on your holster through the wait. Leaving early is a re-do rather than a death - but three of them in one fight and you stand through the next word with an empty hand while he takes his time over you. On DRAW you pull the pointer clear and the gun follows your HAND, not a crosshair on his chest: the shot goes out along the line from your hip through your hand and carries on, and your hand has to stay on your own side of the street, so aiming is an angle. One shot each, then hands go back down and you do it again, until somebody is on the floor - being slower than him is survivable, but only just, because a bullet in you starts a quarter of a second to answer it. Damage is per limb: a headshot is instant, an arm is that arm gone, a leg puts you on one knee. He is a person too, not a stopwatch - he fumbles the draw, jumps the word, and pulls shots wide, and the worse he is the more of all three.
Play QUICKDRAW, the free reaction quick draw game, and read the guide →