How to play
Pick a spot from the main screen and you are rolling. There is no trick button. Tricks are read from what the board actually did in the air: how many times it flipped, how many half turns it spun flat, whether it went end over end, how far your own body turned, and which end you popped off. That is why a sloppy flick can come out as a hardflip you never meant, and why every combination has a name.
Landed tricks build a combo, and the multiplier is the number of tricks in the line, up to twelve. The line banks about a second and a half after your last trick, sooner if you stop rolling. Bail and it is gone. Repeating a trick in one line pays 60 per cent of the time before, so variety beats repetition.
Free skating keeps your best score per spot. Money comes from competitions, where the top three are paid and fourth gets nothing, from coins on the free-roam New York City map at $45 each, and from grabs, which pay a few dollars each. It all goes on clothes, board graphics and better legs in the shop.
Competitions come in three formats. Free for all is a clock and three rivals; beat their score. Trick perform marks spots that each name a trick to land there, in any order, as often as the clock allows. Line is the same in order, with one attempt per spot.
Tips and strategy
- Fewer movements, bigger pay. A trick needs about one deliberate movement per rotation plus one to set up. Flail past that and it is marked SCRAPPY and pays a fraction.
- Rivals start fast. They front-load their scores, so you will be behind early in a free for all. Keep the line alive and it comes back.
- Ride a line quickly. A right trick at a line spot pays up to two and a half times its value with the full clock left, and face value on the buzzer. Clear every spot early and each spare second is worth 40 more.
- Do not guess at a line spot. The first trick you land inside it is your attempt. The wrong one burns the spot and costs half its value.
- Know what the spots ask for. Rail spots want a grind or a 50-50. Air spots want a kickflip, shove-it, heelflip, 180 or ollie.
- Hold a grab, do not tap it. 1 to 0 are ten grabs, from the indy to the Christ air. One counts from about a fifth of a second and reaches full value at 0.6.
- Buy legs early. Popping costs stamina. SKATING WEEKENDS is $1,200 and makes long lines far easier; PRO LEGS, the top tier, is $30,000.
What's in it
- Eighteen places to skate: free-roam NEW YORK CITY with traffic, stoops and coins; NEW YORK, THE LOT, THE WAREHOUSE, SAN FRANCISCO, THE BIG TOP, THE SEWER, THE POOL, THE CAR PARK, THE DITCH, THE VERT RAMP, THE MUSEUM, THE SUBWAY, THE SCHOOLYARD, SEATTLE DOCKS, SANTA MONICA and VENICE BEACH; and CHICAGO, the endless downhill run scored on distance.
- Forty-eight competitions: 6 free for alls, 21 trick performs and 21 lines, with first prizes from $700 at the Plaza Jam to $3,600 at THE FINAL.
- Grinds and slides named from the board's angle and your weight, from the 50-50 and nosegrind to the crooked, boardslide and tailslide, plus manuals.
- A shop of seventeen categories, from free build and skin through hair, clothes and shoes to decks, grip, wheels and six stamina tiers. Custom decks, grip and wheels open a pixel printer to paint your own.
Questions
Does it save?
Yes. Your cash, gear, board prints, best score per spot, furthest endless run and best placing in each competition are kept in your browser.
Can I play on a phone?
Yes. Your finger is the board, exactly as the mouse would be, with two thumb pads for pushing and one GRAB pad.
How do I learn the gestures?
Open TRICK SHEETS from the main screen. Each clip is the real board driven by the gesture drawn beside it; the dot is your hand.
Do the coins come back?
Yes. Every coin on the free-roam map is back each time you start that map again.