Drive a golf ball across a chain of tiny resort-island planets. Lock the angle, lock the power, skip over the sea and upgrade your swing.
A one-button golf drive across a chain of tiny resort islands that curve like little planets, in a sunny postcard style with palms, umbrellas, starfish and pool floaties. Tap once to lock the angle and again to lock the power, and hit the dashed sweet spot for a PERFECT shot.
Play GOLF ORBIT, the free golf drive game, and read the guide →
One endless, ever-faster downhill. Weave the trees, hit the kickers, spin and flip with the mouse, and see how far you get on three lives.
Drop into a snowy valley that never ends. Weave through walls of trees, rock bands, fallen logs, snow fences, parked snowcats and huts, and there is always a gap if you can find it. Hit kicker after kicker, grind rails and logs, and spin and flip with the mouse, then land straight to bank the combo.
Play SKI MOUNTAIN, the free endless skiing game, and read the guide →
3v3 arcade dodgeball. Charge and curve your throws, catch one to bring a teammate back, and climb an eight-team ladder.
Top-down 3 against 3 dodgeball in a packed school gym. Three balls sit on the centre line at the start of every round, so each one opens with a rush. Hold to charge a throw and let go to fire, bend it around a dodger with a curve, or catch an incoming ball to put the thrower out and bring your first teammate back off the bench. Holding a ball? The catch button blocks instead.
Play DODGEBALL DASH, the free dodgeball game, and read the guide →
Swipe from the ball to bend free kicks round the wall, past a diving keeper and into the top corner.
A free-kick game in a floodlit 3D stadium, played with one swipe. Swipe up from the ball. The direction picks left or right, the length picks the height, the speed sets the power from 16 to 34 metres per second, and bending the swipe curls the ball the same way. The wall jumps, the keeper dives, and a goal brings confetti, a bulging net and a roar from the crowd. A goal is worth 100, with bonuses on top: rings in the goal, TOP BINS, CURLER, ROCKET, OFF THE POST and UNDER THE WALL.
Play CURVEBALL, the free 3d pong game, and read the guide →
Rocket-car football from the side: boost, double jump and flip into a giant ball to smash it into the net.
Two cars, one huge glowing ball and two minutes on the clock. You drive the blue car and attack the orange goal on the right. Jump, jump again in the air for a double jump, or hold a direction to flip, which hits the ball far harder. Boost until you go supersonic and you can demolish the other car by ramming it. Your wheels stick to the walls and ceiling, and a tied match goes to golden-goal overtime.
Play TURBO GOAL, the free car football game, and read the guide →
Put the circle on the pitch, time the swing, and send it into the night. Ten outs, only home runs count.
A home run derby under the stadium lights. The pitcher winds up, the pitch is called with its type and speed, and you put the aim circle on the ball and swing as it arrives. Timing decides how hard you hit it and where it goes - early pulls it to left, late pushes it to right - and aim decides the launch: centred is a bomb, too high is a grounder, too low is a pop-up. Only home runs count. Everything else is an out, and ten outs (or 30 pitches) ends the round.
Play MOONSHOT SLUGGER, the free baseball batting game, and read the guide →
Neon air hockey where your mouse or finger is the mallet. Beat the bot or a friend on one phone. First to 7.
Your mallet is a glowing ring that sits right under your mouse or finger and stays in your half of the table. Swipe through the puck to fire it down the table, bank it off the rails round a defender, and score in the goal at the far end. After a goal the puck is put back, sitting still, in the half of whoever let it in. First to 7 wins, and a match takes a minute or two.
Play PUCK BLITZ, the free air hockey game, and read the guide →
Swipe up to bowl, curve the swipe to hook it, and send the pins flying in a glossy neon alley.
One swipe throws the ball. Swipe direction is your aim, swipe speed is the ball speed, and a curved swipe is a hook: bow it out like a ) and the ball goes out right and curls back left. Drag sideways first to move your starting spot. The front of the lane is oiled, so the ball skids straight and only bites on the dry end near the pins, where real pin physics decide what falls. The camera rides the ball, then swings round to the pins for the crash.
Play STRIKE, the free bowling game, and read the guide →
Pull back, let go, watch it roll. Eighteen holes of windmills, portals and conveyor belts, plus races against three ghost golfers.
Bright top-down mini golf where the whole hole fits on the screen. Press anywhere, drag away from where you want the ball to go and let go: a dotted line shows the path and the first bounce, and the power ring goes from green to red. A slow ball drops into the cup, but a fast one rattles round the lip and spins out. Water costs a stroke and puts you back where you shot from, sand stops the ball hard, hills push it downhill, belts carry it, matching portals throw it out the other side at the same speed, and windmill blades, sliding walls and pink bumpers knock it about.
Play PUTT PARK, the free mini golf game, and read the guide →
A 2D pixel skater where the mouse IS the board, not a pointer.
Your hand is your weight on the deck. Slide to a tip and flick sideways and it flips; push down in the middle and it spins flat; push down over a tip and it goes end over end. Because a slow slide only moves your foot and only a real snap counts as a flick, you get to choose the trick before you commit to it - and past about a sixth of a turn the rotation completes itself, so there is no catch to time and you never wipe out for doing nothing. Competitions pay the most, but the free-roam city has coins lying about and a grab pays a little too.
Play GRIND CITY, the free skateboarding game, and read the guide →
Arcade pixel boxing: ten opponents, a gym, and a wrestling bowl and a sumo ring besides.
Ten fighters stand between you and the belt, and every one of them has a strength and a hole you can find - one drops his guard after a flurry, one taunts, one takes body shots badly. The ring is drawn three-quarters on, so you step across it as well as along it, and a punch only lands if you are lined up with him. Hold SPACE and every punch goes to the body, under a high guard. Mash and he will learn it: he covers the spot you keep hitting and counters the gap in your rhythm. Winning pays points to spend in the gym, and the locker room is where you choose what you look like. SPECIAL MODES add a wrestling bowl with ropes to bounce off and a sumo ring where the health bar is your balance.
Play SOUTHPAW, the free boxing game, and read the guide →
Streetball on the blacktop or a full game in the arena - alone, or online with a friend.
Three games on one side-on court. HALF COURT is streetball: one ring, both teams attacking it, first to eleven and win by two, and a team that wins the ball has to take it back behind the check line. FULL COURT is the real thing: two rings, twos and threes, two minutes on the clock, and the camera runs with the ball. STAND STILL is the old game - one spot, ten balls, a moving hoop and a streak.
Play HOOPS, the free basketball shooting game, and read the guide →
Two jelly slimes, one ball, one net, first to eleven. Bring a friend.
Volleyball with the rules taken out: no touch limit, no positions, just a ball that must not land on your side. The slimes are jelly - a spring for the squash and four wobble modes across the surface, so they ring and settle instead of snapping back - and the ball comes off wherever you meet it. Play the computer, which gets better every point it loses, or take the right-hand slime yourself.
Play SPIKE, the free volleyball game, and read the guide →