Neon air hockey where your mouse or finger is the mallet. Beat the bot or a friend on one phone. First to 7.
Your mallet is a glowing ring that sits right under your mouse or finger and stays in your half of the table. Swipe through the puck to fire it down the table, bank it off the rails round a defender, and score in the goal at the far end. After a goal the puck is put back, sitting still, in the half of whoever let it in. First to 7 wins, and a match takes a minute or two.
Play PUCK BLITZ, the free air hockey game, and read the guide →
Hold to charge, let go to dash. Slam the other blobs off a shrinking, tilting ring and be the last one standing.
Four glossy sumo blobs on a ring floating in the sky, and one rule: be the last one on it. Hold to charge a dash, let go to launch, and a dash that connects throws the other blob hard. One that hits nothing can carry you straight off the edge. From 4 seconds the edge crumbles and the ring shrinks, from 6 seconds it tilts and keeps swinging round so everyone slides downhill, and at 48 seconds it starts collapsing fast, so no round reaches a minute. First to three rounds wins the match.
Play SUMO SLAM, the free sumo party game, and read the guide →
Two buttons, one wobbly fighter. Jump, time your swaying gun and knock your rival off the roof. Beat an eight-rival ladder or duel a friend.
A two-button rooftop duel with chunky, wobbly voxel fighters. One button jumps (you jump the way you are leaning) and the other fires, but your gun sways on its own, so every shot is about timing. Hits push your rival back; knock them off the roof to win the round.
Play ROOFTOP DUEL, the free two player rooftop shooter, and read the guide →
A woodcut-print archery duel. Drag back, aim the arc and loose. Head shots hit hardest, and a ladder of rivals gets tougher with wind.
A ragdoll archery duel drawn like a woodcut print, with carved hatching, ink outlines and a ringed sun. Press anywhere, drag back and release to shoot. The further you drag, the more power, and a dotted guide shows the arc.
Play ARCHER DUEL, the free archery duel game, and read the guide →
Streetball on the blacktop or a full game in the arena - alone, or online with a friend.
Three games on one side-on court. HALF COURT is streetball: one ring, both teams attacking it, first to eleven and win by two, and a team that wins the ball has to take it back behind the check line. FULL COURT is the real thing: two rings, twos and threes, two minutes on the clock, and the camera runs with the ball. STAND STILL is the old game - one spot, ten balls, a moving hoop and a streak.
Play HOOPS, the free basketball shooting game, and read the guide →
A claymation egg shooter. Crack the other eggs in a free-for-all against five bots, aim for the yolk for a YOLKSHOT, and level up to unlock new guns, shell colours and hats.
A stop-motion clay first-person shooter where everyone is an egg. Every match is a free-for-all against five bots: the first egg to 15 cracks, or the leader when the 2:30 clock runs out, wins. Headshots are YOLKSHOTS and do double damage, shells visibly crack as eggs take damage, and the last kill plays in slow motion.
Play EGG WARS, the free egg shooter game, and read the guide →
Arcade dogfights in a bright cartoon sky. Shoot down raiders, aces, bombers and armoured airships, then spend the money on faster planes.
You are a little pilot in goggles and a flapping scarf, flying an open-cockpit biplane over a sea of islands. Point with the mouse and the plane follows; lead your shots, lock missiles, boost, and barrel roll to shake a missile on your tail. Enemy pilots line up real shots, climb away when they are slow, break hard when you sit on their six and fly with wingmen.
Play SKY ACES, the free plane dogfight game, and read the guide →
Build a fort out of wooden blocks and dominoes, then fight over it as a plastic army man in a kid's bedroom.
You are a little green plastic army man at war with the tan army across a kid's bedroom. Every battle starts with a timed build phase: both sides spend a points budget on wooden alphabet blocks, domino walls, staircases, ramps and ruler bridges on their own half. Then the fight starts, and every piece can be shot to splinters or blown apart with firecrackers, bringing down anything stacked on top.
Play TOY SOLDIER BLITZ, the free toy soldier war game, and read the guide →
A tower defence painted in watercolour, where your towers paint the enemy and the colours mix.
Twelve battles, three acts, and a Hollow King at the end of the road. Archers stain what they hit ochre, mages ultramarine, artillery vermilion - and a second colour on a foe that is still wet MIXES: blue and red make a hex that makes everything hit harder, yellow and blue grow vines that root it, yellow and red burst into fire that spreads. Where you build is a palette. The spells are drawn, not clicked: drag a Wash along the road to shove the crowd back and paint it blue, or an Ink Wall across it to make them hack their way through.
Play INKVALE, the free tower defense game, and read the guide →
Rocket-car football from the side: boost, double jump and flip into a giant ball to smash it into the net.
Two cars, one huge glowing ball and two minutes on the clock. You drive the blue car and attack the orange goal on the right. Jump, jump again in the air for a double jump, or hold a direction to flip, which hits the ball far harder. Boost until you go supersonic and you can demolish the other car by ramming it. Your wheels stick to the walls and ceiling, and a tied match goes to golden-goal overtime.
Play TURBO GOAL, the free car football game, and read the guide →
Pull back, let go, and lob a shell over the hill through the wind. First to three rounds wins.
Two cartoon tanks on rolling hills take turns shooting at each other. Press on the battlefield and pull back like a slingshot: the direction is the angle, the length of the pull is the power, and a short dotted line shows where the shell starts to go. The wind changes every turn and pushes every shell sideways, and every blast digs a crater that tanks drop into, with fall damage if the drop is big. Each tank has 100 health, and the first to win three rounds takes the match.
Play TANK DUEL, the free artillery tank game, and read the guide →
A wobbly 1930s cartoon heist race. Hop across the rooftops to the getaway car, grab popguns and cream pies, and knock the other crooks off.
A wobbly rubber-hose heist race drawn like a 1930s cartoon, with bendy limbs, ink hatching, film grain and an iris wipe. Four crooks hop across the city rooftops to reach the getaway car, picking up popguns, blunderbusses and cream pies to knock each other off the roofs. The first to make three getaways wins the match.
Play GETAWAY FLOP, the free heist ragdoll race game, and read the guide →